Modern MMOs have a bunch of item shop items, daily login rewards, daily activities, weekly activities, bunch of fuckin carrot on a stick engagement FOMO shit that makes u wanna burn the studio to the ground. It also took fuckin ages to level and it was more about the journey than the endgame loop.Īnd so many other things and differences between the two. The game world in modern MMOs is very streamlined and optimized with gameplay and QoL in mind before exploration or immersion or any of that RPG stuff. Stuff like that, just little details like that. They are usually more detailed in itemization, regions and zones - not everything is optimized and layed out with a plan, there's actually memorable items instead of +main stat+secondary higher level whatever the fuck. They lack a lot of QoL features that make social interaction more organic and important, inside the game itself. The Elder Scrolls online became good but after years. And you dont need social contact after Mits of Pandaria too after all. WoW now is just a dungeon simulator, you get the max level in 4 hours and spam dungeon as as it if the only thing left in the game. I dont think this is nostalgia because I still playing private servers of these games and still having a lot of fun for weeks. Genshim Impact multiplayer and with the same problems of New World.Īlbion online same with lost ark and runescape #3. ![]() An RPG that doesn't have classes doesnt please me, You change your skills changing the weapon, this is weird af. ![]() New World has like 2 or 3 skills but the skills are boring, the maps boring, the content is boring. ![]() Theres no social contact beetwen players because you dont need to do it. Whats the lasts MMORPGS?īlack Desert, right? Infinite grind with a trash RNG.
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